Display-Name: '&3&l[&b&l!&3&l] &3Meteor Rock &7(Right-Click)'
- '&7 Retrieved from an epic meteor rock.'
- '&7 Crack it open to receive special rewards.'
- '&3&lPotential Rewards:'
- '&7&o(( Right-Click to open ))'
Type: "HEAD:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY4YzFmYTRhMjFiYTRmMjdkY2IzMGFiM2JmYWIwZGMyMmExZTRmY2Y5ZWQxMmMxZDdhNzBmZWIwN2Y4ZDdhZSJ9fX0="
- '&3&lMeteors &7» You have successfully opened an epic meteor rock!'
- give %player% diamond 1
Type: LIGHT_BLUE_STAINED_GLASS_PANE
Display-Name: '&7&lWarzone Meteors'
- '&f&l* &cStatus: %status%'
- '&f&l* &cLocations: &f%location_count%'
- '&7( Right-Click to start event - random spawns )'
- '&7( Left-Click to start even - all spawns )'
random-location-chance: 50
# Players will be on fire for this many ticks (20 ticks per seconds, 200 ticks = 10 seconds)
# This number is also used to check the area around the meteor for players
# This must be set for all other effects to also work.
# Any effect from https://helpch.at/docs/1.8.8/index.html?org/bukkit/potion/PotionEffect.html
# Effect level (0 = 1, 1 = 2 potions are weird)
# Effect duration in seconds
# 1 / 3 blocks away * 10 = 3.33 damage
# If you have questions about this, make a ticket.
reward-block-type: SEA_LANTERN
- meteors rock %player% default_rock 1
reward-block-type: SEA_LANTERN
- meteors rock %player% default_rock 1
reward-block-type: SEA_LANTERN
- meteors rock %player% default_rock 1
reward-block-type: SEA_LANTERN
- meteors rock %player% default_rock 1